Stylized Mecha - Real-Time Fan Art Project
This project explores a modular hard-surface workflow combined with hand-painted, texture-driven stylization for real-time use.
The focus was on clear value separation, readable forms, and painterly textures suitable for stylized games and cinematics.
The mecha was broken down into individual parts to allow flexibility and consistency across the asset.
Wireframes, texture breakdowns, and material comparisons are included to showcase the production process.
Original concept by Hokuto the Robobo.
Idle Pose
Concept vs Solid vs Textured vs Rendered
MuzzleFlash
FlameThrower
Laser Sniper
Portrait
Portrait Transitions
Portrait2
Portrait 3
Isometric transitions
CPU
Front Leg
Back Leg
Hand Gun
CPU Breakdown
back Leg Breakdown
Hand Gun Breakdown
IK Rig Part 1
IK Rig - 2
Walk Cycle T-T
Drunk Walk Cycle T-T XD