Complete workflow on how to achieve cel-shaded anime look in blender.
We go over
1. Photoshop Integration
2. Cel Shader
3. Reflections
4. Outlines
Listing down all the references I used to achieve the cel shaded look. The links are timestamped don't worry
Integrating photoshop with blender to paint in real time (https://www.youtube.com/watch?v=X0DMnq7hzyA).
Adding a few nodes to make your texture cel shaded (https://www.youtube.com/watch?v=faz3oSuDivE&t=89s)
Adding reflective streaks to your Shader (https://www.youtube.com/watch?v=mQPFjzAgGQo&t=1019s)
Adding lineart to your model to get outlines (https://www.youtube.com/watch?v=cnQu1kMs49s&t=483s)